I put 12,294 Bullet games and 1,550 Rapid games into one report. Instead of arguing whether Bullet is good or bad for chess, I compared blunders, missed mates, endings and openings. The answer was much more useful than “Rapid good, Bullet bad.”
Read the guide →Some of your best training positions already exist — you played them in your own games. Here is how to move from Chess.com or Lichess.org history to analysis and useful MoveForge training material.
Read the guide →Finished a game and the engine says Blunder? Good — but that is only the start. Use this 7-step MoveForge workflow to understand your decisions and turn mistakes into training.
Read the guide →Playing against a computer becomes much more useful when the session does not end with the result. Here is a practical MoveForge workflow for choosing a bot, playing with a purpose, reviewing critical moments and turning mistakes into the next training goal.
Read the guide →